Friday 31 May - Sunday 2 Jun 2024
User Menu UK Games Expo

From Proto to Print - The visual journey of a game

Days
Friday
Time
14:30 - 15:30 BST

Description

1. PRESENTATION 

2. PROFESSIONAL PROFILE + GAMER PROFILE MAKES THE PERFECT COMBO

3. A BOARD GAME AUTOPSY (CHART)

4. THE PROFESSIONAL TEAM LINE-UP 

5. THE PROTOTYPE AND FINISHED GAME (TESTED BUT NOT DESIGNED YET)

6. THE EDITOR IS THE MASTER OF CEREMONIES

7. EDITOR / PRODUCT MANAGER / ART DIRECTION – WHO DOES WHAT?

8. DILEMA: WHO GOES FIRST, THE ILLUSTRATOR OR THE GRAPHIC DESIGNER – SOMETIMES IT’S THE SAME PERSON (NOT VERY COMMON)

9. UNDERSTAND THE GAME IN ORDER TO DESIGN

10. ARTWORK AND GRAPHIC DESIGN SKETCHES

11. ILLUSTRATION STYLES AND SYNERGY BETWEEN THE ILLUSTRATOR AND GRAPHIC DESIGNER

12. WHAT IS ILLUSTRATED AND WHAT GRAPHICALLY DESIGNED? (EXAMPLES FOR THE PUBLIC TO GUESS)

13. THE THIN LINE OF THE VISUAL ASPECT WITHIN A GAME

14. DESIGN FOR THE WORÑD – THINK ABOUT LICENSING – MAKE IT EASY FOR OTHERS

15. SECURITY PROTOCOLS – MAKE IT SAFE

16. MEMENTO 

17. USABILITY AND HIERARCHY

18. DOUBLE CHECK AND TRIPE CHECK EVERYTHING

19. PRINTING – BOOMERANG EFFECT WITH THE MANUFACTURER

20. ATTITUDE VS SKILLS

21. PROFESSIONALISM OVER ALL – THE EVOLUTION AND HARD WORK PAYS OFF

22. END OF PRESENTATION AND OPEN QUESTIONS