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Dreams and Machines

Publisher
Modiphius Entertainment Ltd.
Age Range
14+
Player Range
2-6

Dreams and machines collide in the far future of Evera Prime, a human colony cut off from Earth where its people come together to rebuild their world. In the shadow of ruined megacities humanity scavenges incredibly-advanced technology to forge a life built on the back of the human spirit. In the ultimate tale of hope and heroism your characters stand against the Wakers—mechs of the Old World hell-bent on humanity’s destruction. As the danger grows and the world is under threat once more, do you dare to dream?

Dune: Fall of the Imperium

Publisher
Modiphius Entertainment Ltd.
Age Range
14+
Player Range
2-6

This 144-page, full colour, hardcover campaign book takes you from the Imperium Era to the Ascension of Muad’Dib Era. It also includes detail on continuing your campaign in the new regime, including the Qizarate as a new faction and detail on the state of the Known Universe after Paul takes the throne. The campaign itself is broken into four Acts, each with three full adventures, several more story seeds and expansion advice.

In this epic campaign, you can experience the events of Frank Herbert’s groundbreaking novel Dune as part of the incredible story. While the main events may be set, the fate of your House is not. The fall of the Imperium and the rise of Muad’Dib will tear the Known Universe apart. Side with the Fremen against the Imperium and risk the Emperor destroying you too, but remain loyal for too long and you will face the onslaught of the Fremen Jihad. Can your House navigate the webs of plot and treachery to determine its own fate in this time of prophecy and destiny?

Fallout: The Roleplaying Game - Winter of Atom

Publisher
Modiphius Entertainment Ltd.
Age Range
14+
Player Range
2-6

Winter of Atom is a campaign book for the official Fallout tabletop roleplaying game, set in the ruins of old Boston, where the Commonwealth settles in for a long, deadly winter. As its hungry communities do their best to find food and survive the cold, a new sect of the Church of the Children of Atom arrives. Their flock grows as they spread their worship of nuclear division and radiation across the region. Led by an enigmatic prophet calling himself the Last Son of Atom, the Church’s army plans to ignite an all-out winter war with the settlements that dare reject their atomic god. A group of ragtag survivors must do whatever it takes to protect their communities and keep the Commonwealth from becoming ground zero… again.

Winter of Atom’s themes include exploring frozen wastelands, harsh winter survival, building relationships with communities, explosive action against terrifying monsters, high-stakes warfare against a relentless foe, and weird and unexplainable supernatural horrors.

Star Trek Adventures: Captain's Log

Publisher
Modiphius Entertainment Ltd.
Age Range
14+
Player Range
2-6

The Captain’s Log Solo Roleplaying Game is a 326-page, full-color standalone digest-sized rulebook that provides a complete, streamlined version of the award-winning 2d20 System used for the Star Trek Adventures roleplaying game, which you can use to create your own Star Trek stories with a dynamic character formed from your own imagination. Create an original character and then use the tools in this book, combined with your fertile imagination, to fashion your own fascinating Star Trek-style stories. Play in any era of Star Trek - from the 21st century to the 32nd century and everything in between. Explore strange new worlds, new civilizations, and all the wonders of the universe!