Thunderworks Games
About
Games
Citizens of the Spark
The fate of creatures touched by the spark of intelligence hangs in the balance. You must recruit brilliant animal residents to your city, and unlock the potential of your Citizens if your settlement is to survive the days to come…
Citizens of the Spark is a variable setup card game for 1-5 players, where you'll take turns attracting citizens, taking actions, following actions, and claiming sparks. The more citizen cards you have of a specific type, the more powerful that citizen’s action becomes. The player with the most sparks in their city when the deck runs out is the winner!
Recruit multiple citizens on your turn by selecting an available group of cards, placing them in your city tableau and grouping like citizens together to grow their strength. Then, select one citizen type in your tableau to activate, taking the effect of the card and discarding it from your city.
But keep watch of rival cities, because when you activate a citizen, all players who have the same type can follow your action and activate a matching citizen of their own! No downtime here - every players turn is an opportunity for you to play.
Discover millions of unique combos at every turn: Play with 7-10 animal citizen types per game, chosen from 30 available creatures and combined into one shared deck. Every citizen type has distinct powers, making each game’s action combinations uniquely variable.
FlipToons
It’s time to cast the next great animated show! A top talent agent like you knows a star when you see one, and the director needs you to fill six roles for the big production. Search for the perfect toon characters, and make sure they’re ready to work together on the silver screen!
FlipToons is a quick, small box deck-building game for 1-4 players. You’ll begin with a deck of hopeful toon actors. Each round, shuffle and flip six of these toons from your deck to audition together on screen.
Each toon card in your 3-by-2 grid has different talent effects. Many will interact with one another and (hopefully) earn Fame for your studio. But they won’t all have that special on-screen chemistry you’re looking for. Some won’t work well together at all!
After each Flip, tally up your current grid of toons’ Fame points, then spend them to hire more stars for your cast. Purchase these new toon cards from the market and add them to your deck. Or, spend some of your Fame to dismiss a card, and get that bad actor off the stage. Sorry kid, you just don’t have what it takes to be a star in this show.
If your Flip is the first to generate 30+ Fame, you’ll earn the Critic’s Choice award (worth extra Fame points) and trigger the end of the game. After that turn’s market phase, it’s time for one Final Flip. The player who earns the most Fame during the Final Flip is declared the winner. Applause!
