Friday 29 - Sunday 31 May 2026
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Tettix Games

About

Independent designer/publisher making cartoonishly spooky games!

Tettix Games is a small, independent developer/publisher making games that punch above their weight. We try to set ourselves apart with hand-inked art, live-action trailers, unique concepts and a dedication to sustainability. We focus on deeply thematic, cartoonishly spooky games that appeal to a wide audience, pulling inspiration from everything from Lovecraft to Scooby Doo. Our most recent game, Deep Regrets, gathered 14,000 backers on Kickstarter and was named the #1 and #4 most anticipated game of 2025 by various members of Dice Tower! Stop by the booth to get a selfie with our weird fish and demo our wild games.

Games

Deep Regrets

Publisher
Tettix Games
Age Range
16+
Player Range
1-5

Deep Regrets is an unfortunate fishing game about pulling progressively more horrifying things out of the ocean. Decide what to eat, what to sell, what to mount, and how many regrets you're willing to carry, as you push yourself too far and spiral towards a conclusion in this strategic horror fishing game.

You'll roll bespoke tackle dice at the start of each turn to determine your strength for that round and then decide whether you'll stay at sea or return to port to sell fish, buy provisions, and recharge your energy.

Survey the sizes of shadows on the backs of 9 different fish shoals at three depths, determining what you think you can afford to catch and if you want to risk it for a potentially better reward. Flip fish, spend dice, add them to your collection - but beware of reveal and catch abilities that can have various effects on the game! As your eyes spy more and more horrifying things, you'll collect Regrets cards - which drive up your madness but also give you access to more dice and increase the value of weirder fish. It's a risk/reward scenario as you balance your madness, knowing that at the end of the game the player with the highest value of Regrets will have to discard their most valuable mounted fish.

Manage you resources, make strategic decisions, leverage madness to your benefit and suppress your Regrets as you try to catch the most valuable haul of weirder and weirder fish in this weird week at sea.

SOLO MODE:
In the solo mode (which you can also co-op), you'll act as an ichthyologist on a mission to catch and catalog every fish in the sea. Over a campaign of dozens of games, you'll try to reel in every last fish and document their attributes on provided catalog sheet. At the end of each game, you'll have to discard an equal value of fish to the regrets you've collected and may have to let some fish go to return to another day. At the end of the campaign, you'll have a catalog of all fish names, depths, values and difficulties that can be used by players in the multiplayer game to help identify what they might fish up!

Even Deeper Regrets

Publisher
Tettix Games
Age Range
16+
Player Range
1-5

Gameplay in Even Deeper Regrets is the same as in the base game with one major exception: you can now choose to start each day Inland in addition to Sea and Port! Inland, you can fish from three River shoals or one Loch shoal, both of which have a higher risk/reward ratio than the Sea. 74 new fish and 25 dinks await inland!

You can also fish an entirely new sea of fish, with 117 brand-spanking new fish to discover. Mix them together with the base game fish or play with just the expansion fish, it's up to you!

New polyps introduce a new mechanic: every polyp is worth more for each other polyp in play.

New items and equipment are available including a new supply type: pets! Pets sit faithfully by your side and offer a persistent benefit - but they can still be lost at sea, so try not to get attached.

Personal Demons

Publisher
Tettix Games
Age Range
14+
Player Range
1-4

A group therapy ritual where 1-4 players summon and seal away their own personal demons. This fast-paced, simultaneous-action drafting-style game has each player populating their own summoning circle in a tableau-style puzzler, aiming to form complete seals and conquer their demons. Hefty and colossal Demons of increasingly larger card sizes can be summoned and sealed once their requirements are met, and each one gives all players unique benefits that can change the way you play the game. Courage cards gained over the course of play grant player-specific abilities, sins are built up and spent as currency to take bonus actions, seals are cracked and replaced as the game progresses. Build an engine, choose your path to victory and score the most over three rounds to show your demons who's boss.

An optional upgrade pack adds the option to play with 5 or 6 players, and all of the components will fit into the base game box!