Saashi & Saashi
About
Saashi & Saashi is a label based in Kyoto, Japan, that produces and sells analog games.
Saashi & Saashi are a label run by SAASHI-AND INC. out of Kyoto, producing and publishing analog games. Saashi & Saashi’s particular brand of warm, unique visions for our world and game themes is readily expressed in the complimentary combination of Saashi’s game design and Takako Takarai’s illustrations. With a strong focus on language-independent games, Saashi & Saashi strive to create in ways that people from all over the world can enjoy their games.
Games
RAILWAY PORTERS

In the early 20th century, luggage carriers, called porters worked busily at railway stations across the land, carrying passengers' luggage from the station entrance to the platforms where trains awaited. Players take on the role of station porters, transporting passengers' luggage to earn tips. Passengers in the first-class coaches will reward you with special bonuses. Each of the six stations has its own unique character, offering a variety of bonuses. Be careful, passengers will not be satisfied unless their luggage is delivered safely. Can you carry more luggage than your rivals and become the most helpful porter, appreciated by all your passengers?
A Bunch of Components are Packed in Including 26 Dice & 12 Station Boards
The game comes with 26 dice (in two sizes) and 12 station boards. At the start, each player receives 6 luggage dice and 3 station boards (which are double-sided, giving you 6 stations in total). Over the course of the game, you'll flip through 3 boards, front and back, to play across 5 stations in total. There's also a central station building board, station tiles to set the scene, and coin tokens to track your score. The head porter gets 2 large (dispatch) dice.
SHALL WE DANCE
It's the early 20th century, this evening a lavish ball is beckoning elegant ladies and finely-dressed gentlemen from high society for a splendid evening of dance! A large crowd has already gathered in the ballroom, and those who have found dance partners begin dancing in pairs. Charmingly inviting partners from other dance areas is crucial to your success. Conversely some may dance off to someone else’s side of the hall! Can you make this the most dazzling, exciting ball in memory?

Your goal is to gather the most distinguished crowd of ladies and gentlemen in your Dance Area. They're all searching for dance partners! Depending on how you play your cards, you can invite unpaired ladies and gentlemen from other Dance Areas - though this also scores points for your opponents. Sometimes, singles may be whisked away from your Dance Area by others. At game's end, you'll score points for Pairs you formed, your ranking in each color group, and more. The player with the most points wins!

