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Rowan Rook and Decard Ltd

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We publish cool roleplaying games like Heart, Spire, Eat the Reich, and Honey Heist.

Games

Delve Deck: exploration cards for Heart: The City Beneath

Publisher
Rowan Rook and Decard
Age Range
18+
Player Range
3-6

Designed for use with Heart: The City Beneath, this deck of tarot-sized cards is divided up into the eight different domains found in the Heart (Cursed, Desolate, Haven, Occult, Religion, Technology, Warren, and Wilds). They even have different card backs to make it extra easy to sort them into their domains.

Each card features a unique event oozing with flavour, horrible choices, and ghastly sights. All you have to do is figure out which two domains your players are travelling between, pick how many events you want from each domain, lay them out in a neat little row, and boom: you’ve got yourself a delve.

Royal Blood

Publisher
Rowan Rook and Decard
Age Range
16+
Player Range
3-6

You’ve got old blood in your veins.
Sorcerer-King. Witch-Queen.

Royal Blood is a tabletop roleplaying game about heists, tarot cards, magic, fate and desperation. It uses a deck of tarot cards to build characters, plan a heist and determine opposition, and to resolve every risky action the players make in an attempt to claim power.

Players take on the roles of Royals, desperate modern-day magicians with wizard blood left over from the time of sorcerer-kings and witch-queens. Each court card in the deck comes with its own player character concept, such as the cruel mask-cutting Queen of Swords, the wild and impetuous Princess of Wands, or the unsettlingly calm Knight of Pentacles.

They’re going to take down one of the major arcana, or the Arcane. The Arcane were once human just like the player characters, but vast power and long centuries have twisted them weird and iconic. Death starts revolutions, the Hanged Man builds border walls, the Sun sells serotonin supplements and the Magus installs spyware on company laptops.

If you want to steal the power from a demigod you’ll have to be clever about it. You can’t go in all guns blazing: Royal Blood deals in heists. Using a spread of tarot cards, you’ll determine what stands in the way of the player characters and what they can subvert to their own ends. No preparation is required, and you can go from zero to game in about half an hour.

Then it’s a simple matter of stealing power from the most dangerous people in the world – but they’re old, and complacent, and set in their ways. They’ve been in charge for too long.

Time to get to work.

Voidheart Symphony (Revised Edition)

Publisher
Rowan Rook and Decard
Age Range
14+
Player Range
3-6

Voidheart Symphony is a tabletop roleplaying game about mundane people diving into a demon-filled labyrinth to save the ones they love. Based on Apocalypse World and Rhapsody of Blood, it’ll fill your story with dramatic choices and dynamic action.

Your rebels each have a core strength – they may be an Authority, a Provider, a Watcher. But your enemy is far too great for you to face alone. Those you care for will grant you powers of their own: an investigative journalist can give you the searing light of the Sun, and a caring mentor may give you the healing power of the Gardener.

You’ll need to use that strength as you investigate your targets in the mundane world, and as you fight breathtaking and uncanny foes in that nightmare castle.

The World and the Void will both offer you their power, and make their own demands. How will you strike that balance? What will your revolution fight for? That’s your story to tell.

Ways & Means: a Heart sourcebook

Publisher
Rowan Rook and Decard
Age Range
18+
Player Range
3-6

Do you love Heart: The City Beneath? Have you delved to its nightmarish depths, faced its unreal horrors, stared death in the face and found it beautiful? Do you want more?

Well, you’ve come to the right place.

Ways and Means is a 168 page hardback sourcebook for Heart: The City Beneath. Inside you’ll find a towering pile of exciting new content to delight and horrify players and GMs alike, presented in an unusual tête-bêche format that keeps your GM section carefully away from your player options.

For Players, you’ll discover new classes and callings to create your doomed delvers, alongside a bustling bazaar of new equipment, drugs, spells, artefacts, animals, and hirelings to use during your ill-fated expeditions into the Heart.

For GMs, you’ll find a sopping bucketload of unsettling and horrifying events for each domain in the Heart to make your delves truly unforgettable, accompanied by a roster of new adversaries and adventures to hurl at your unsuspecting parties, including dozens of Bounties – self-contained one-page jobs that you can plug into any ongoing game to act as a reason for player characters to chuck themselves headlong into disaster or to provide impetus for a one-shot game.