Monte Cook Games
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Gunslinger Knights
Your order of noble gunslinging knights is all that protects Sancara from the scourge of otherworldly horrors.
Astride their reliable mechanical steeds and wielding weapons of power and flame, the honourable Order of Gunslinger Knights battles these horrors as they emerge from the Fundament Storms. Despite their generations of experience, the Knights will have to muster every bit of courage, skill, and valour they can—never before have the horrors and their insidious masters lusted over a world as they lust over the land of Sancara.
The battle is on!
Gunslinger Knights is a complete campaign setting filled with mythic quests worthy of Arthur, Lancelot, and Gawain, set in a world brimming with powerful yet destructive Arcanotech. Don your armor, mount your crafted steed, and ride into the approaching storm—for the Dreamed Blade! For the Silvered Throne! For Sancara!
Inside this book you’ll find:
- * Worldbuilding, history, and GM advice for creating compelling campaigns within Sancara. Learn who walked this world in the ages before humankind…
- * Six brand-new Order Foci! Carry the Banner of Oron if you put the welfare of your fellow knights above your own, Serve the Legacy of Beryl by wielding a blessed weapon with extraordinary skill, or Carry the Banner of Lythia by mastering the lore of the Crawling Deeps.
- * New descriptors and other character options so you can play a Gallant Wayfarer who Makes the Impossible Shots, a Grim-Faced Stormbringer who Repels Sorcery, or a Stalwart Juggernaut who Slays Dread Beasts.
- * Two harrowing and perilous adventures to be played as one-shots or incorporated into a larger campaign: “The Blue Knight” and “Vile Heart.”
Gunslinger Knights is a setting and supplement for the Cypher System. It requires the Cypher System Rulebook for play.
The Darkest Woods
DISCOVER WHY HUMANITY HAS ALWAYS FEARED THE WILDERNESS…
The Woods are ancient (eternal?) and vast (infinite?). You are small and brief. Hardly worth noting—to the Woods.
Do not imagine the woods will show you mercy.
The Woods don’t care.
The Darkest Woods is a mega-adventure that takes you into a unique realm of horror. It’s made for the game you’re playing right now, to be integrated into your campaign regardless of the setting or game system. And it's uniquely optimized for a rich, powerful experience that's immersive for the players and easy on the GM.
The Darkest Woods will chill and frighten your players not just through terrifying creatures and challenging situations (though there are plenty of those!) but also by tapping into a deep, primal fear of the wilderness. Along the way, their characters will have experiences that make them deeper, richer, and more powerfully bonded as a party.
What is in this?
All the highly detailed encounter areas in the Darkest Woods—some of which are an elaborate challenge to find, and all are difficult to survive.
Hundreds of journal entries, notes, maps, and other props, handouts, and audio files (dozens of them!) to enhance the narrative plus GM maps, illustrations, and diagrams, all designed to be easily downloaded, copied or otherwise shared with the players.
GM's secrets and lore about the different sections of the woods, the terrifying witches that preside over each section, and all the creatures, ghosts, and other mortals trapped that can be encountered therein.
Conversion information for characters and other information the players need to explore (and perhaps escape) the Darkest Woods.
Character sheets, GM and player reference sheets, and other components to streamline play.
