Lucky Duck Games
About
Lucky Duck Games is excited to showcase our 2024 releases... and something special!
Lucky Duck Games has a got a lot in store for UKGE attendees. 2024 marks the arrival of Kingdom Rush: Elemental Uprising and Divinus, two long-awaited studio releases that bring you epic tower defense or a legacy tile-laying story. Then, the dungeons await for anyone brave enough to wield their P6 in Paper App Dungeon. And our UK publishing partners Stone Sword Games and Paper Fort Games are not to be outdone either. Come for Cosmoctopus and Senjutsu, stay for an exciting glimpse at what's coming next. Come to the Lucky Duck Games booth to see all the games we have to offer as well as what's on the horizon!
Games
Cosmoctopus
Cosmoctopus is an engine-building, tentacle-gathering board game for 1 to 4 devotees. Guide Cosmoctopus through the Inky Realm, a flexible configuration of tiles, to gather resources and obtain powerful cards that represent relics, scripture, hallucinations and constellations. Harness the power of these bizarre objects and experiences, craft potent card combinations and be the first to gain 8 tentacles to win!
Your turns are simple; the game’s excitement and depth lie in working out how best to use an ever-powerful hand of cards. Unlike some other engine-builders, you’ll be straight into the fun, upgrading your engine from turn one. With variable setup, easy ways to alter difficulty and optional solo and co-operative modes, Cosmoctopus offers a versatile tabletop experience, whatever your gaming tastes.
Destinies: Witchwood
Destinies is a competitive, story-driven, game of adventure and exploration, mixing an app and a board game.
Destinies: Witchwood is a new expansion for Destinies that adds new scenarios for players to explore. The world is filled with folklore-inspired characters, monsters, and adventures.
In each scenario, players will compete to fulfil either of their character's two possible Destinies. Players will develop their character's skills, gather items, complete quests, and uncover thousands of words of rich narrative.
In Witchwood, decisions that players make in a scenario can drastically change the world the characters find themselves in and can impact later scenarios.
Divinus
Divinus is a competitive, legacy, tile-laying, digital hybrid game in which you play as a demigod seeking to gain the favor of the Gods and ascend to a new pantheon. Players embark on a twelve-scenario campaign that will see them exploring lands, completing quests, interacting with Gods, and impacting the outcome of the epic clash between Greek and Norse pantheons.
At the beginning of each campaign scenario, players open a sealed box of new quests, components, stickers, Gods, gameplay mechanisms, and more. The Divinus app provides a narrative for players and sets the stakes for what is to come. Each turn, players spend dice from their pool to explore new tiles from the world board. Laying tiles into their demigod map, they must place tiles adjacent to one another and with matching features while working towards overall quest and God goals.
Throughout the campaign, players make permanent changes to their demigods by collecting powerful artifacts, forging their dice by altering their faces, and earning titles for the feats they achieve. Players will also permanently change the game world by altering tiles and placing new locations, heroes, and monsters onto the map tiles. When players complete quests or other significant goals, they can make pivotal decisions through the Divinus app.
Players will decide the outcome of dilemmas such as choosing which side is victorious in battle, building or destroying a holy site, and choosing whether a God lives or dies. Whichever outcome the player chooses, the game components may be changed and the Divinus app will remember and present contextual options in the future that are impacted by the decision. Returning to a fort that you helped the Norse Gods build could see you praised, while demigods favored by the Greek pantheon could be shunned.
The Divinus campaign is ideally played over several game sessions due to the persistent and changing world. The rulebook grows with each scenario as new rules and content are unlocked. Once the campaign is complete, players can replay their unique copy of Divinus with a post-campaign Infinite Replayability mode.
Kingdom Rush: Elemental Uprising
Kingdom Rush: Elemental Uprising is a fully co-operative standalone board game for 1 to 4 players that offers the ultimate tower-defense experience for the tabletop.
Players take on the roles of asymmetrical heroes defending their kingdom against waves of incoming monster hordes. Players play towers to attack hordes, using polyomino tiles to cover monsters until all monsters in a horde are covered, destroying it. Players will earn crystals and gold which can be spent on buying new towers or Tower Modifications to improve and customize their existing towers.
Monsters come with a range of special abilities that players will have to plan around, passing towers between each other, and positioning attacks to get around magic shields and monster powers. The heroes will also be confronted with game-changing events and elemental disruptions such as volcanoes and cyclones.
The game is scenario-based and can be played as individual replayable scenarios or as a steadily evolving campaign leading up to big boss fights, hero challenges, and more.
Kingdom Rush offers simple to learn rules with a high level of tactics for experienced gamers. Upon starting each scenario, players will be able to choose from a range of difficulty levels or even take on the dreaded Iron Challenges which require near-perfect strategies to overcome.
Kiri-ai: The Duel
In Kiri-ai: The Duel, each player has a hand of cards that represent movements, attacks, or special attacks on the battlefield. At the beginning of each round, each player places two cards from their hand face down next to the battlefield, after which they resolve the actions one card at a time.
With the cards, players advance or retreat in relation to the opponent or strike high or low, attempting to cause damage. Strike your opponent twice in order to win.
My Shelfie
You’ve just taken home your new bookshelf and now it’s time to put your favorite items in the display: books, boardgames, portraits... Who will show the best organized shelfie?
During your turn, you must take 1, 2, or 3 item tiles from the living room board (shared by all the players), following these rules:
• The tiles you take must be adjacent to each other and form a straight line.
• All the tiles you take must have at least one side free at the beginning of your turn.
Then, you must place all the tiles you’ve picked into 1 column of your bookshelf (a 3D display) to meet the personal goal cards, which grant points if you match the highlighted spaces with the corresponding item tiles, or the common goal cards, which grant points if you achieve the illustrated pattern. You also score points if you connect item tiles of the same type.
The first player who fills all the spaces of their bookshelf triggers the end game and takes the end game token that grants additional points. The game continues until the end of the turn of the player sitting on the right of the player holding the first player token.
The player who scores the most points wins the game.
A game of strategy and glance, different every time thanks to the variety of common and personal goals. The beautiful images of the item tiles will really give you the feeling of tidying up your precious shelf.
Nimalia
Design the best Animal Sanctuary while playing 5 rounds.
Each round, players will draw 3 cards, place one, and pass the rest (simple drafting phase). Each card is composed of 4 biomes, each containing an animal. When you place a card, you must cover AT LEAST one biome. The whole Sanctuary must not exceed 6 x 6.
Each game will have a different pool of scoring objectives. Each round will only count some of the objectives chosen for the game, so you'll have to modify your sanctuary throughout the game in order to score the most points.
At the end of the 5 rounds, the player who earned the most points becomes the winner!
Paper App Dungeon
A solo dungeon delve game where you adventure through a series of printed dungeons with you hero with the aid of a pencil and a die.
Encounter monsters, obstacles, and collect coins. Venture far and deep in this solo dungeon delve, roll and write, adventure.
The basics:
Each book is unique, because:
Each page is randomly generated
Play wherever, whenever
Gameplay is simple but entertaining: you roll a 6-sided die to determine how far you'll move each turn. Then pick a direction, draw a line, and interact with anything on that line, be it a monster (ouch!) some treasure (nice!) or a teleporter (cool!).
Customize your character, roll your way through each floor, and get items at the shops sprinkled throughout the game. There's even a page in the back to track stats like how many times you died -- so if you die, don't worry! It's all part of the adventure.
Senjutsu: Battle for Japan
Senjutsu is a 1-4 Player Samurai Duelling Game with slick Deck Construction mechanics, simultaneous reveal combat and beautiful miniatures from a panel of sculptors. Control 1 of 4 fearsome Samurai, warriors bound to the Bushido Code, each with their own strengths, weaknesses, and motivations.
Using Senjutsu's Deck Construction Mechanics, forge a unique deck of devastating attacks, powerful blocks, timely mediations, and dynamic special moves. The intuitive card-classifying system makes forging your Samurai’s Ability Deck easy.