Friday 29 - Sunday 31 May 2026
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Epochs: Course of Cultures

Publisher
Ice Makes Limited
Age Range
12+
Player Range
2-4

Empires rise, technologies are born, and legends are written, across three great ages of human history.

In Epochs: Course of Cultures, you become a leader of civilization at the crossroads of time, guiding your people from the dawn of antiquity through the medieval age and into the modern era. Every choice matters as you balance expansion, innovation, culture, and war in a richly strategic 4X experience that captures the sweep of history without overwhelming complexity.

This grand civilization game supports 2–4 players, with each session spanning three distinct epochs — Ancient, Medieval, and Modern — filled with invention, strategic growth, and cosmic shifts in global power.

The fate of your society rests on your ability to adapt. Will you push the boundaries of knowledge and unlock game-changing inventions? Will you build awe-inspiring cities and mighty wonders? Or will you raise armies and conquer your rivals? In Epochs, every leader writes their own version of history through the actions they take and the paths they choose.

On your turn, you draw invention cards, play strategic actions, and make choices that ripple across ages, expanding into unclaimed territories, establishing trade routes, researching groundbreaking technologies, restructuring your government, or bringing culture and prosperity to your people. Peaceful progress can be rewarding, but at times you may find war the sharper tool to secure your destiny.

Over the course of the game’s three epochs, you’ll manage territory, build cities, lead armies, foster trade, and commission wonders that define your civilization’s legacy. The world map itself evolves as civilizations clash, cultures flourish, and technologies unlock new possibilities. At the end of the final age, the leader with the most prestige, earned through achievements in culture, expansion, cities, inventions, and military fame, ascends as the greatest ruler of all.

Terrorscape: Putrefied Enmity

Publisher
Ice Makes Limited
Age Range
14+
Player Range
2-4

Terrorscape is a 2–4 player asymmetric horror board game where one player becomes a relentless killer and the others are a team of survivors trying to escape a haunted mansion. Survivors must search for five keys or repair the radio while avoiding noise that attracts the killer, collecting items, and managing fear as they attempt to flee the nightmare. Meanwhile, the killer uses terrifying powers to track sound, block paths, and hunt survivors down with brutal efficiency.

With varied characters on both sides — each with unique abilities and miniatures — every match feels different and tense. Games take about 30–45 minutes, making Terrorscape a quick but gripping horror experience.

The crypt has arisen — and with it, a queen whose wrath refuses rest.  

When a cursed tomb is disturbed, its Immortal Queen rises, her undead command echoing through collapsed corridors and blocked hallways that twist and trap the unwary. Three members of a production house — Ophelia Romero the reporter, Dylan Wan the cameraman, and Caleb Peele the producer — must fight or flee through shattered passageways as the Queen and her soldiers stalk their every step. In Putrefied Enmity, survival means navigating ruins, dodging decay, and outsmarting a relentless horror that will not let its secrets rest.

 

Zoology

Publisher
Ice Makes Limited
Age Range
8+
Player Range
2-6

When the pages of the Great Encyclopedia Zoologica burst open, the wild is unleashed and only sharp minds can restore order.

The Great Encyclopedia Zoologica has cracked, scattering creatures from alpacas to platypuses into a chaotic world where instincts run wild and facts matter more than ever. In Zoology, you become a team of curious and quick-witted zoologists, trying to identify animals based on clues and characteristics before the Age of Discovery slips into an Age of Chaos.

In Zoology, each player secretly receives an animal card that only others can see, and must deduce their own identity by asking comparative questions about characteristics, appearances, and behaviours. By piecing together clues from what others reveal and how they answer, you gradually narrow down what animal you must be.

The game blends analytical thinking and clever communication into a lively deduction challenge that plays in about 15–30 minutes for 2–6 players. There are both competitive and co-operative modes — in the competitive version you try to identify your animal before the others, and in the co-operative mode the group works together to figure out everyone’s animals within a set number of turns.

With fun facts about each creature and optional modules that add extra animals and variety, Zoology turns simple questioning into a social puzzle full of insight and laughs.