Grand Gamers Guild
About
GGG publishes a wide range of titles for all kinds of gamers.
Convention-goers may already know some of the Guild’s standout titles. The sci-fi worker-placement game The Artemis Project challenges players to survive and prosper on Europa. The cooperative strategy game Endangered invites players to work together to save vulnerable species and ecosystems. Fans of elegant abstract strategy can explore the beautifully crafted Gorinto, inspired by the Japanese five-element philosophy. And the award-winning Endeavor: Deep Sea, winner of the Kennerspiel des Jahres, takes players beneath the ocean’s surface on a breathtaking mission of discovery and conservation.
Grand Gamers Guild is excited to return to UKGE after a long absence.
Games
Holiday Hijinks Master Detective Collection
This is a unique package of games with a twist! You know us best from the 18Escape series, and now it continues with the Master Collection? What mysteries await you now in 12 delightful holiday puzzle adventures?
18Escape is a series of small escape-room style games contained in 18 cards. As you go and unravel the mysteries, enter your answers into the 18Escape website to further the story and to unlock the next puzzle! Use your wits because the Master Collection is more than mystery games - perhaps some mysteries are in plain sight!
Tir na nOg
In the Irish myth cycles, the land of Tír na nÓg is the realm of the Otherworld, the place where the Fairies lived and heroes visited on quests. It was a place just outside the realm of man, off to the west, where there was no illness or death or time, but only happiness and beauty.
The golden path to Tír na nÓg is open once more, and the greatest Celtic storytellers have gathered for a once-in-a-lifetime journey. When they return, they'll bring with them tales of the creatures they met and the adventures they lived. Over time those stories will become a saga — and the most epic saga will live on forever.
Journey to the Otherworld in Tír na nÓg by placing storytellers between story cards in the shared grid. When all storytellers have been placed, in reverse player order draft cards and add them to your hand. From your hand, you'll then add cards to your personal tableau: one card to hand, one card played. At the end of five rounds, score each row according to the rules on its corresponding goal card, and earn points for having the most connected story cards of each color. The highest score wins.
Tir na nOg: Blessings & Burdens
Tír na nÓg: Blessings & Burdens expands your journey into the Otherworld with five powerful new modules. Mix and match them however you wish—each brings fresh twists, daring choices, and unexpected challenges. Every module reshapes setup, rules, and scoring, and several include solo play so you can test your fate alone.
Module 1 – New Geas Cards
New destinies await! Six fresh Geas cards (two per Saga row) open up bold new paths. Use them on their own, combine them with the base set, or dare to play asymmetrically with different cards for each player—if you’re ready, the Morrigan herself awaits you in Module 5.
Module 2 – Blessed Realms
What will you sacrifice? Each card you discard sways the fate of the Realms, shifting their value for endgame scoring. Do you burn a color to make a region thrive—or keep it to build your own legend?
Module 3 – The Lore of Places
Rise as a Mormaer, a ruler of regions. Claim dominance in a color to unlock special once-per-round powers and bend the story of your Saga to your will.
Module 4 – Triquetra
Honor the sacred unity of all things! Complete Triquetra goals to claim blessings—divine gifts that let you change a card’s rank, swap cards in your Saga, or even place a Bridge, a mystical new tool that bends space to connect cards diagonally or across gaps. Every player who reaches the goal that round is blessed, but only the swiftest earns the glory of being first.
Module 5 – Followers of the Morrigan (2+ players)
The Morrigan whispers… Draft and command your own unique set of Geas cards, giving each player a singular fate. You were going to try it anyway—now the rules of chaos have been written.

