Fowers Games
About
Creator of Paperback, Burgle Bros and Fugitive
Games
Burgle Bros 3
The Burgle Bros are back for a cyberpunk heist! Cooperative game of stealth, gadgets and close calls! The classic Burgle Bros crew will use their old tricks as well as some newfound skills to infiltrate and take down these corporations from the inside.
Player count: 1-4
Estimated game time: 90 min
There are two sides to everything - especially in Burgle Bros 3!
- Double sided Room Tiles - Now when you explore you draw a tile from the bag - and use the side indicated based on what's happening in the game. This makes the map layout more diverse and more intelligent!
- Double sided Characters - You start in a disguise that gives you cover for infiltrating. When you lose your "cool" you flip over to your "geared" outfit and gain a new ability!
- Double sided Guards - Guards are now nastier and more intelligent androids called "Sysops" - there are 9 unique sysops each with their own special ability. They flip over to their red alert side as the game escalates!
Fugitive 2nd Edition
Fugitive - a tense two player deduction card game, full of close calls and great escapes - all packed into 10 minutes! It's a quick, intense chase between the Fugitive, who is trying to get out of town, and the Marshal, who is trying to catch him before he does.
- Hunter or Prey - each side plays very differently.
- Deduction - using a simple set of numbered cards, you have to deduce where the Fugitive's hideouts are located.
- Bluffing - You can feign large jumps to throw the Marshal off your trail.
Paperback 10th Anniversary Edition
Help Paige Turner become a famous author by completing Westerns, Science Fiction, Romance or even a Crime Noir novels. Live the dream — and maybe pay the bills.
Paperback - the novel deckbuilding game. Word-building meets deck-building - players start with a deck of letter cards and wild cards. Each hand they form words and purchase more powerful letters based on how well their word scored. Most letters have abilities that activate when they are used in a word, such as drawing more cards or double letter score. Players buy wilds to gain victory points.
RUN
RUN is a quick, tense, hidden movement game of cat-and-mouse. One player is the Runner, who is navigating a city skyline and using gadgets. Pursing him is the Dispatcher, sending her helicopter and patrol cars to hunt him down.
The Runner has a limited supply of movement tiles, so he'll need to plan ahead to not paint himself in a corner. Every movement also leaves clues for the Dispatch to deduce where he went. The Dispatch has powerful searching abilities and can call for backup if things get tough. If the Runner gets tagged twice, the game is over.
Tim Fowers
Spell words, flip your typewriter keys, and build combos in this new game in the Paperback series. Comes with 101 deliciously tactile acrylic tokens.
Every turn, you will spell a word with the tiles in front of you. Sounds simple enough. But there's one more twist: every time you spell a word, you'll flip all the tiles in that word, revealing new letters and a completely new puzzle. The tiles you take might have potent abilities that can be recharged by using that letter in your word to flip them back over.

