Chronic Insanity Jubensha
About
We are the UK's biggest producer of Jubensha experiences
Jubensha (剧本杀), often translated as “scripted mystery game,” is a Chinese immersive storytelling experience that blends live-action role-play, theatrical narrative, and collaborative mystery-solving. It is one of China’s most successful social entertainment formats and is now rapidly growing in popularity across the UK, Europe, and North America.
If you’ve heard of Jubensha through the People Make Games documentary that introduced the format to many Western audiences, you’re seeing only the beginning of a global movement.
We're one of the only UK companies creating original Jubensha, based on our many award-winning years running immersive and interactive theatre events, and we'd love to talk to you about this exciting new genre!
You can find more information about our experiences, and Jubensha more generally, on our website: https://jubensha.co.uk
Games
All Falls Down: Sorroborough
In All Falls Down: Sorroborough, five friends have to solve the mystery of who caused their plane to crash into the forests of the Pacific Northwest.
The Pacific Northwest is a dense wilderness steeped in folklore, secrets, and the unfathomable. To be stranded here, with no food, no shelter, and no way to communicate with civilisation, is to be truly lost.
Unfortunately, that’s where you begin this story. You’re trapped with only the wreckage of a plane, whatever you had on you for your short trip to Camp Sunny Beach, and four of your once closest friends, one of whom you believe responsible for your misfortune. Will you be able to find out who has caused your stranding? What will you encounter in the all encompassing firs around you? And what will you uncover about the friends by your side as you journey towards Sorroborough?
Across 2-3 hours of play, you’ll sift through wreckage and memories, uncovering clues and secrets hidden in both the forest and your past bonds. Who among you sabotaged the flight? And what else lies buried in the trees?
What Is a Jubensha?
Jubensha (剧本杀) are one of the most popular social gaming experiences in Asia. Immersive narrative roleplay mysteries where players take on characters, unravel hidden stories, and accuse (or defend) each other. Think part murder mystery party, part escape room, part immersive theatre.
Despite being a massive phenomenon abroad, only a handful exist in English. We want to change that.
All Falls Down: Sorroborough is our first release: a fully-scripted, play-at-home Jubensha that lets you and your friends uncover a mystery filled with secrets, suspicion, and betrayal.
Here, You Scream: New Delphi
WELCOME TO NEW DELPHI. SOMETHING NEVER LEFT.
The New Delphi Rest and Replenishment Station is hardly the dream gig for a scavenger. A long week of cryo-sleep, no danger pay, and of course the rumours that the station never really went totally dark…
Yet here you are. Five scavengers brought together by… what? A pay cheque? A penchant for chasing ghost stories? Or perhaps there's something more sinister at play. And if so, is it lurking in the heart of the station? Or has it just stepped on board with you?
Welcome to Here, You Scream: New Delphi.
Because out here, the truth isn't broadcast. It's buried.
WHAT IS "HERE, YOU SCREAM: NEW DELPHI"?Here, You Scream: New Delphi is a GM-less tabletop jubensha experience, a story-driven mystery to play at home with friends, crewmates, or fellow ghost-chasers.
It combines:
- The dread and discovery of games like Prey and Return of the Obra Dinn
- The social deduction tension of hidden-role games
- The emotional depth of scripted interactive theatre
- The narrative complexity of modern jubensha
- The paranoia of not knowing whether the monster is behind you, or beside you
Packed into a single two-hour evening experience, delivered straight to your door. Open the box, sit down with five players, and let the station breathe.
Duration: ~2 hours | Players: 5
THE PREMISESomething happened aboard New Delphi.
The official reports say the station went dark due to a systems failure. A tragic but unremarkable incident in a sector that sees plenty of those. Case closed. Salvage rights opened.
But the rumours say something different.
Five scavengers have been contracted, or have found their own reasons, to board the abandoned station and strip it for parts. They don't know each other. They don't entirely trust each other. And one by one, they'll begin to suspect they weren't all brought here for the same reason.
As the station's secrets start to surface, so do their own. Because every one of these five people has a past. And at least one of them has something to hide about what really happened here.
Here, You Scream is a game about survival, identity, complicity, and the things we do when no one is watching, except, of course, when someone is.
HOW YOU PLAYFive Players Each participant receives a richly detailed character profile packed with backstory, personal objectives, relationships, and secrets that will complicate every alliance you try to form.
Explore the Station Move through New Delphi's interconnected zones, uncovering evidence of what happened, and what might still be happening, through clue cards, leaked logs, and fragmented testimony.
Keep Your Secrets Intact Every character is hiding something. Some secrets are personal. Some are devastating. You decide what to reveal, when to reveal it, and who you can afford to trust.
Unravel the Mystery By the end, the group must piece together what truly happened aboard New Delphi, identify who, or what, is responsible, and decide what to do about it.
Your Decisions Shape the Story The game branches based on the evidence uncovered, the alliances formed, and the truths the group chooses to accept or bury.
No GM. No facilitator. No single correct answer. Just five scavengers, one silent station, and whatever's been waiting for you to arrive.
CONTENT INFORMATION
Here, You Scream: New Delphi contains: references to violence and murder, deception, hidden identity and personal secrets, hidden romance, references to systemic oppression and political struggle, puzzle solving, and ethical dilemmas.
WHY WE'RE MAKING THISFollowing the success of All Falls Down: Sorroborough and Seven Strikes, we wanted to push the jubensha format somewhere it hasn't been before, into the dark, cold silence of deep space.
Here, You Scream is a story about what people do when the structures that usually constrain them fall away. No oversight. No society. No one coming to save you. Just five people and the wreckage of something that went very wrong.
But at its core, like everything we make, it's a story about people, complicated, frightened, morally compromised people trying to figure out who to trust before time runs out.
If you enjoy tense social deduction, atmospheric horror, ethical dilemmas with no clean answers, or stories that put character above spectacle, this one was made for you.
LIMITED EDITION RUNThere will be only 100 units of this first edition printing of Here, You Scream: New Delphi.
Each box is hand-assembled, beautifully printed, and designed to last. Five special backers will also receive the chance to become a playable character in our next jubensha project, immortalised in a future mystery of their own.
WHO IS THIS FOR?- Fans of atmospheric sci-fi and space horror
- Players of TTRPGs, social deduction games, and GM-less narratives
- Lovers of interactive theatre and immersive mystery experiences
- Newcomers curious about jubensha
- Backers who enjoyed All Falls Down: Sorroborough or Seven Strikes
- Anyone who likes their stories tense, morally murky, and deeply human
Seven Strikes
Seven Strikes is a GM-less, story-driven jubensha designed for five players, blending social deduction, immersive roleplay, and modern political storytelling into a single evening experience.
Inspired by true-crime narratives and interactive theatre, the game asks players not just what happened, but who gets believed.
WELCOME TO NORTH EAST LONDON. SOMETHING IS ABOUT TO BREAK.
Five strangers sit around a table in a tired community centre on the edge of the city. They don’t know each other. They don’t trust each other. And they’ve all been summoned to the same urgent police press briefing.
Four police officers have been attacked.
Rumours are spreading.
A masked group known as Seven Strikes may be behind it all.
By the end of the evening, the group must decide what really happened, who is responsible, what story will be told, and how far they are willing to go to protect themselves, expose corruption, or rewrite the truth entirely.
Because in this city, the truth isn’t reported.
It’s manufactured.
The Experience
Over the course of the game, players will:
Step into deeply written characters with personal motives, secrets, and moral fault lines
Examine conflicting evidence, leaked documents, and unreliable testimony
Debate, negotiate, accuse, and defend in tense, conversation-driven play
Shape the outcome through collective decisions
The story branches based on what information is uncovered, which narratives gain traction, and who the group ultimately chooses to protect.
No facilitator.
No dice.
No easy answers.
Spy of the Year
Welcome to the Spy of the Year awards ceremony!
Your group of S.E.C.R.E.T. agents (and handler) are here to have a nice time and hopefully win some awards. With all the world’s greatest deceivers, tricksters and double-crossers in one place, surely nothing can go wrong. At the very least you can trust everyone at this table… right? Right?!
This game is a cross between a scripted murder mystery and a tabletop game using scores, minigames, and lots of spy tropes. You all have your own secrets to hide but there is a mole in your midst. Can you find out each other’s secrets while hiding your own? Good luck agents!
MYSTERY, SOCIAL DEDUCTION, ROLE PLAYING & SILLY SPY TROPES
PLAYERS:
1 Game Master
(playing the handler)
6 players to play the spies
LENGTH:
1.5 - 2.5 hours
AGES:
16+
BOX CONTAINS:
1 Game Master Handbook
6 Character folders
42 “Information Leak” cards
7 envelopes of scripts
Mini-game Cards
6 table tents
1 Menu
2 Awards
CONTENT INFORMATION
This game contains: Irreverent references to violence, references to murder, deception, hidden identity, hidden romance, manipulation of power systems, hacking, guilt, betrayal, hidden family secrets.
This is a an original English Language Jubensha game created by Incog Ltd: Arlo Howard, Chloe Mashiter, Hannah Raymond-Cox, and Tom Black
Designed and made in the UK.

