Chronic Insanity Jubensha
About
We are the UK's biggest producer of Jubensha experiences
Jubensha (剧本杀), often translated as “scripted mystery game,” is a Chinese immersive storytelling experience that blends live-action role-play, theatrical narrative, and collaborative mystery-solving. It is one of China’s most successful social entertainment formats and is now rapidly growing in popularity across the UK, Europe, and North America.
If you’ve heard of Jubensha through the People Make Games documentary that introduced the format to many Western audiences, you’re seeing only the beginning of a global movement.
We're one of the only UK companies creating original Jubensha, based on our many award-winning years running immersive and interactive theatre events, and we'd love to talk to you about this exciting new genre!
You can find more information about our experiences, and Jubensha more generally, on our website: https://jubensha.co.uk
Games
All Falls Down: Sorroborough
In All Falls Down: Sorroborough, five friends have to solve the mystery of who caused their plane to crash into the forests of the Pacific Northwest.
The Pacific Northwest is a dense wilderness steeped in folklore, secrets, and the unfathomable. To be stranded here, with no food, no shelter, and no way to communicate with civilisation, is to be truly lost.
Unfortunately, that’s where you begin this story. You’re trapped with only the wreckage of a plane, whatever you had on you for your short trip to Camp Sunny Beach, and four of your once closest friends, one of whom you believe responsible for your misfortune. Will you be able to find out who has caused your stranding? What will you encounter in the all encompassing firs around you? And what will you uncover about the friends by your side as you journey towards Sorroborough?
Across 2-3 hours of play, you’ll sift through wreckage and memories, uncovering clues and secrets hidden in both the forest and your past bonds. Who among you sabotaged the flight? And what else lies buried in the trees?
What Is a Jubensha?
Jubensha (剧本杀) are one of the most popular social gaming experiences in Asia. Immersive narrative roleplay mysteries where players take on characters, unravel hidden stories, and accuse (or defend) each other. Think part murder mystery party, part escape room, part immersive theatre.
Despite being a massive phenomenon abroad, only a handful exist in English. We want to change that.
All Falls Down: Sorroborough is our first release: a fully-scripted, play-at-home Jubensha that lets you and your friends uncover a mystery filled with secrets, suspicion, and betrayal.
Seven Strikes
Seven Strikes is a GM-less, story-driven jubensha designed for five players, blending social deduction, immersive roleplay, and modern political storytelling into a single evening experience.
Inspired by true-crime narratives and interactive theatre, the game asks players not just what happened, but who gets believed.
WELCOME TO NORTH EAST LONDON. SOMETHING IS ABOUT TO BREAK.
Five strangers sit around a table in a tired community centre on the edge of the city. They don’t know each other. They don’t trust each other. And they’ve all been summoned to the same urgent police press briefing.
Four police officers have been attacked.
Rumours are spreading.
A masked group known as Seven Strikes may be behind it all.
By the end of the evening, the group must decide what really happened, who is responsible, what story will be told, and how far they are willing to go to protect themselves, expose corruption, or rewrite the truth entirely.
Because in this city, the truth isn’t reported.
It’s manufactured.
The Experience
Over the course of the game, players will:
Step into deeply written characters with personal motives, secrets, and moral fault lines
Examine conflicting evidence, leaked documents, and unreliable testimony
Debate, negotiate, accuse, and defend in tense, conversation-driven play
Shape the outcome through collective decisions
The story branches based on what information is uncovered, which narratives gain traction, and who the group ultimately chooses to protect.
No facilitator.
No dice.
No easy answers.

