Friday 29 - Sunday 31 May 2026
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Fulcrum

Publisher
Blue Fox Tabletop
Age Range
8+
Player Range
1-2

Fulcrum is a card game set in medieval times, comprised of 54 poker-sized cards, and has both single-player (patience-style) and two player (head-to-head) rules.

In solo mode, place two trebuchet cards from your hand underneath any of the falling comets. Cards vary in value, depending on whether they match either the suit or colour of the comets. If you successfully place cards with equal or higher value underneath the comet before it hits the ground, it's destroyed. Otherwise, the game is over.

In head-to-head mode, comets fly overhead, and you must compete with your neighbouring castle to knock them out of the sky using the same points system as the solo mode. The player with the highest value destroyed comets at the end of the game is the winner.

Innsmouth: The Stolen Child Deluxe Hardback

Publisher
Blue Fox Gamebooks
Age Range
7+
Player Range
1

Innsmouth is a dark and shadowed town, full of secrets and danger.

You play a private investigator, asked to find a child kidnapped by the townsfolk. But beware, the residents aren’t quite what you expect!

It’s up to you to navigate the town whilst trying not to be seen; the higher your conspicuousness, the more likely you are to come face to face with the enemy.

You must use your experience, stealth, power, speed, and perception to help you successfully navigate the many locations and people within. Not all are enemies, and it is up to you to choose who to trust and who to fight.

You probably won’t make it through on your first attempt (nor second, nor third), but don’t despair! Re-enter the town and forge a new path toward your goal.

Be aware your actions will affect the outcomes of other encounters later in the book; choose what sort of person you are and live with the consequences!

The Curse of Cthulhu - Book 2 - The Flames That Consume Us

Publisher
Blue Fox Gamebooks
Age Range
7+
Player Range
1

You’re a long way from home, but your expenses are being paid and then some. And how hard can it be? All you have to do is retrieve some ugly ornament and take it home. Customs won’t even take a second look at it.

 

The year is 1913, and you play a private investigator sent to retrieve a strange idol from a remote Scottish island. Only problem is, the island is inhabited by cultists who'd happily see you perish than give up their sacred statue.