Biosphere Guardians 2050 - International Roleplaying Youth Exchange
About
Imagining an Optimistic Carbon-Negative Future through International TTRPG Youth Exchange
Discover the magic of Youth Exchange and TTRPGs through our two innovative games you can get on our stall.

Biosphere Guardians 2050 is a tabletop “pen and paper” roleplaying game for 3-6 players, in which one player takes on the role of Gamemaster (GM) and the others, the roles of Guardian Player-Characters (PCs).
Set in an upbeat, but imperfect near-future, the game’s fictional premise is for the Guardians to maintain and protect the world’s Biosphere Zones using nature-led solutions and cutting-edge technologies and to tackle problems created by antagonistic Factions. To this end, GMs pose a series of interesting challenges for the Guardian players to resolve by thinking creatively, working together and using their characters’ Skills, Abilities, and Items.
Created as part of an international youth exchange project on imagining optimistic nature-led, carbon-negative futures this game is designed to combine a sense of the real world with flights of imagination in a highly improvisational, speculative and explorative way.
The Biosphere Guardians 2050 project was a collaboration between four youth game design teams from different places in Europe: Kempten in Germany, Trento in Italy, Sligo in Ireland and Wales. You will find our future visions for each of these ‘homelands’ in the book.
Between 2022-2024, the young designers who took part thought up, discussed, developed and playtested hundreds of ideas at local and online meetings, as well as at two week-long residential exchange workshops. This book is an attempt to distil all that creativity.
Biosphere Guardians 2050 was supported by: Fonds Soziokultur, Stadt Kempten and Stadtjugendring Kempten (Germany); Associazione InCo - Interculturalità e Comunicazione and Erasmus+ (EU/Italy); Arts Active, Taith, Wales Arts International and Books Council Wales (Wales); and Sligo County Council (Ireland).

Trickster's Net
The Great Trickster has cast its net far and wide across space and time and is dragging it through the multiverse, tearing and mixing up countless worlds in the process.
Create a Seeker from any reality you can imagine and imbue them with meaningful powers.
Journey through Myriad - the patchwork realm comprising the infinite worlds turned upside-down by the Great Trickster.
Gather Trickster's Items to summon this fickle Being and put the worlds back in order.
Unique minimalist system geared towards improvisational play "Rotating Gamemaster" framework for each campaign session.
The Trickster’s Net campaign world was developed by a group of young game designers who participated in an international exchange project between Kempten, Germany and Wales, UK during 2021.
The project was co-funded by Stadt Kempten and Wales Arts International and run in association with Stadtjugendring Kempten and Criw Celf/Arts Active. The game material is freely available and published under a Creative Commons license.
Games

Biosphere Guardians 2050


Biosphere Guardians 2050 is a tabletop “pen and paper” roleplaying game for 3-6 players, in which one player takes on the role of Gamemaster (GM) and the others, the roles of Guardian Player-Characters (PCs).

Set in an upbeat, but imperfect near-future, the game’s fictional premise is for the Guardians to maintain and protect the world’s Biosphere Zones using nature-led solutions and cutting-edge technologies and to tackle problems created by antagonistic Factions. To this end, GMs pose a series of interesting challenges for the Guardian players to resolve by thinking creatively, working together and using their characters’ Skills, Abilities, and Items.

Created as part of an international youth exchange project on imagining optimistic nature-led, carbon-negative futures this game is designed to combine a sense of the real world with flights of imagination in a highly improvisational, speculative and explorative way.
The Biosphere Guardians 2050 project was a collaboration between four youth game design teams from different places in Europe: Kempten in Germany, Trento in Italy, Sligo in Ireland and Wales. You will find our future visions for each of these ‘homelands’ in the book.
Between 2022-2024, the young designers who took part thought up, discussed, developed and playtested hundreds of ideas at local and online meetings, as well as at two week-long residential exchange workshops. This book is an attempt to distil all that creativity.
Biosphere Guardians 2050 was supported by: Fonds Soziokultur, Stadt Kempten and Stadtjugendring Kempten (Germany); Associazione InCo - Interculturalità e Comunicazione and Erasmus+ (EU/Italy); Arts Active, Taith, Wales Arts International and Books Council Wales (Wales); and Sligo County Council (Ireland).
