Friday 30 May - Sunday 1 Jun 2025
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Man O' Kent Games

About

Small box, high gameplay card games and highly innovative miniatures games.

We're independent designers and producers of a range of both small box, high gameplay card games and highly innovative miniatures games.

For the first time at UKGE, participation games of PUKEAPOCALYPSE, the grim neon punk game of explosive vomit from Exalted Funeral, will be run by its designer, Glenn Ford. Come and build up your bile to vomit hose your friends and enemies into puddles of goo in this belly bursting game of fluorescent grossness!

Designer Mike Hutchinson will be running games of HOBGOBLIN, the game of brutal old school fantasy battles for people who want to put all their miniatures out on the table in sweeping battlelines and see them die in glorious battle without needing to set aside a whole day to play, which will be available to buy for the first time at this UKGE.

The latest story expansion for the game of sci-fi survival horror, SSO: CLASSIS CAETERA will be available to play and buy. An alien killing machine is lose and stalking the S.S.Omega. It hunts and it kills, will you and your friends fight together or survive alone?

We'll also have all our usual hit games, GASLANDS, the game of post apocalyptic car combat, A BILLION SUNS the ultimate galaxy spanning space opera game, MOONFLIGHT, the deck unbuilder and TURING, the game of limited communication, all available to play and buy.

Stop by and check us out!

Games

Pacific Command

Publisher
Osprey Games
Age Range
10+
Player Range
2

A World War II tabletop miniatures naval wargame set in the Pacific.

Pacific Command is a naval miniatures wargame focusing on carrier combat in the Pacific during the Second World War, in which fleets of battleships, cruisers, carriers, and destroyers trade savage blows under skies filled with fighting aircraft.

The game features a unique fog-of-war mechanic which simulates the scale of these conflicts and the uncertainty under which admirals had to act. Deploy your fleet first as radar blips, allowing you to conceal the true location and configuration of your forces until it is too late for your opponent. Spring your trap at the opportune moment and descend upon them with torpedo, bomb, and gun.

Pacific Command is underpinned with elegant dice pool mechanics to swiftly resolve both air and sea battles, a tense reconnaissance system, and a flexible command token resource to allow you to outwit and outmanoeuvre your opponent. Bait your enemies to commit their ships and aircraft before you reveal your true plan. With each battle, you take a crucial step on the path to victory in the Pacific.

Pukeapocalypse

Publisher
Exalted Funeral
Age Range
14+
Player Range
2+

Pukeapocalypse is a low minis count, miniatures agnostic narrative skirmish game. It’s designed to encourage kitbashing and campaign play for two or more players. A game should last about 45 minutes, so you can play a good chunk of a campaign in a single session.

Pukeapocalypse is a nasty, violent, nihilistic, foul mouthed ride on a torrent of radioactive puke towards the end of the world. It’s punk, horrible and full of gore and grue, knows lots of rude words and likes to use them. You’ll be controlling a bunch of scumbags who are being melted from the inside out by acidic stomach juices, they’re all going to die and have a thoroughly unpleasant time doing it, so they may as well find someone else’s face to spray some of those juices into and share the experience around a bit.

Space Gits

Publisher
Planet Smasher Games
Age Range
16+
Player Range
2-6

Space Gits: A Miniatures Game of Drunk-Ass Space Orcs

From the creator of GASLANDS comes a dexterity-based skirmish game of lootin', shootin' and scootin'.  To move, you roll dice into the play area and have to move directly towards the dice, wherever they land. You shoot pretty much the same, rolling dice and spraying bullets towards them, hoping someone is in the way. Fighting is a twist on throwing rock-paper-scissors, trying to predict if your opponent will throw shove, pinch or thump. Both damage and activations are managed using little towers of dice that you have to move around with your dudes: if the tower ever falls down, so does your orc, and they can't get back up unless a mate boots them up!

I wrote SPACE GITS as an excuse to play with both old school metal orc miniatures and new school resin ones. I also wrote it as an experiment to see (a) how far I can pull control away from you in a miniatures game while still keeping the game worth playing, and (2) if dice-dexterity mechanics can be as funny in a miniatures game as I always imagine they could be…