Ares Games SRL
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Games
Altay - Seafarers
Altay - Seafarers is the first expansion for Altay - Dawn of Civilization, opening the gates to the seas and the mysteries of the ancient Waterfolk. Long forgotten by history, these enigmatic people could command the waves with their songs and bend the ocean to their will.
This expansion introduces three major additions. First, a brand-new game board, the Forgotten Sea, where players can establish harbors and expand their civilizations through maritime routes. Second, new rules for shipbuilding, sailing, and naval combat, supported by fresh action cards and technologies such as Shipwrights, Explorers, and Astronomy. Ships allow players to cross sea zones, settle distant lands, and engage in battles across the waves, with unique advantages and tactical depth.
Finally, Altay - Seafarers adds a completely new playable faction: the Waterfolk. Through the magic of their wise ones, tied to wavebending and song, they can travel the seas without ships. With their cards, they offer an entirely different playstyle, combining flexibility, resource control, and manipulation of discarded actions.
Dirt & Dust
Dirt & Dust a strategic rally game where deck-building and dice placement decide who conquers the course. It throws players into the high-octane world of rally racing, where strategy meets speed. Assemble a top-notch support team, fine-tune your car to perfection, and make split-second decisions to conquer challenging tracks. Every choice matters as you push the limits, balancing precision and risk in pursuit of victory. Do you have the skill, nerve, and determination to leave your rivals in the dust and claim the ultimate glory? The race is on — let the adrenaline flow!
Players start with a basic action deck and a unique pilot, then acquire more cards throughout the game to tune their vehicle and improve performance. You’ll manage suspension settings, adjust tire pressure, and tweak the differential — all through a clever system of deck-building and dice placement. Actions are activated based on which dice slot they’re linked to, and driving style choices — fast or cautious — further impact the effects of each card.
Stages take you from scenic coastal roads and tight city circuits to shaded forest trails, mountain curves, and the thrill of night racing. With diverse terrain and mechanical depth, Dirt & Dust offers a fresh and immersive experience.
Perfect Mismatch
Perfect Mismatch is a fun party game where 2 to 8 players are challenged to guess words from a card, using unusual associations of attributes as hints. Is there anything that is equally square and non-stop? Or extremely herbal, but not verbal at all?
Designed by Alexander Peshkov, Perfect Mismatch can be played in either competitive or cooperative mode, in about 20 to 30 minutes, sharing plenty of laughs while discussing hilarious attribute combinations and the associations they trigger.
Each turn, one player takes the lead and describes a secret word as precisely as possible by swiping beads toward the attributes on the two sides of a board – romantic or problematic, fingerless or fragile, wearable or helpful, extremely entertaining or not washable, and
so on...
The other players must interpret the leader's clues and hurry to vote for their chosen word. The faster they are, the more points they will get.
In cooperative mode, players unite as a team to achieve the highest combined score, working together to interpret hints and strengthen their collective understanding.
Quartermaster General: South Front
Quartermaster General: South Front is the second title in the Quartermaster General "Front" series, a fast-paced, two-player strategy game that brings the Mediterranean theater of World War II to life. With quick setup and simple rules, it’s easy to dive into the action. Each player commands a unique deck of cards, representing the equipment, manpower, and strategies of their side.
Set between Summer 1940 and Spring 1944, the game depicts the intense struggle for control over Southern Europe, North Africa, and the Mediterranean. The Axis player controls Germany, Italy, and their allies, while the Allied player leads the United Kingdom, the United States, and Free France. Players vie for geographical objectives across 16 seasonal rounds, earning Victory Points during four key scoring phases. The game can end early if one player achieves a 10-point lead; otherwise, the winner is determined in the final round.
Relive historical events like the Axis campaigns in North Africa and the Balkans, the Allied landings in Sicily, and the hard-fought advance in Italy. Strategic naval dominance and careful resource management are key to victory in this immersive and dynamic addition to the Quartermaster General Front series, Quartermaster General: South Front.
Snails - Fire in the Shell
Fire in the Shell is an expansion for Snails - a best-selling game for 2-4 players about squads of pumped up mollusks. It expands upon the base game, adding new factions with unique special abilities and action cards, new terrain tiles facilitating bigger battles and new action cards, additional rules featuring the wind and soldier specializations in snail squads, and a lot more...
Cyborgs, Mobsters, Druids and Knights enter the fray, while tiles hide new rewards and threats. Thanks to their specialization, each soldier is now worth their weight in gold and the wind makes even the most lousy shot count, with the potential to hit a snail... Even if not the one you wanted to harm.
TEDOKU
TEDOKU is a clever and addictive “roll, flip, and write” game, that combines the logical satisfaction of Sudoku with the spatial challenges of polyomino puzzles. Designed for any number of players, TEDOKU can be played solo or as a group, as long as each player has a pencil and their own sheet.
Each player has a 9x9 grid inspired by Sudoku, and over 20 rounds, they’ll fill it using dice rolls and card draws. At the start of each round, one card is flipped and the TEDOKU die is rolled. The card designates a grid zone — a row, column, or 3x3 sector — while the die shows which polyomino shape must be drawn.
All players use the same inputs, placing the shape so that part of it touches the indicated area. Shapes may be rotated or mirrored, but not overlap or go beyond the grid. If a player can't place it legally, they skip the round. After 20 turns, players score points for completed rows, columns, and sectors. The highest score wins, with ties broken by the fewest empty squares.
The Last Spell - The Board Game
The Last Spell – The Board Game is a tactical cooperative game for 1 to 4 players, set in a grim post-apocalyptic fantasy world and faithfully adapted from the acclaimed video game by Ishtar Games.
Players take on the roles of hardened heroes, sworn to defend the last remaining mages as they attempt to cast the final, world-altering spell that could rid the land of magic once and for all. Over the course of a branching campaign or stand-alone missions, players must protect three desperate cities from the relentless assault of monstrous hordes.
Each scenario unfolds across day/night cycles: during the day, players gather resources, strengthen the economy, build and upgrade defenses, and equip their heroes with powerful weapons and abilities. When night falls, they must face brutal enemy waves in high-stakes tactical battles, using teamwork and precision to survive. Every city is a unique battleground, and players can save their progress between sessions.
With high quality components and an escalating difficulty curve, The Last Spell – The Board Game delivers a rich, replayable experience that blends thrilling combat with deep strategic planning.
Viking Route
Viking Route is a cooperative adventure where players guide a Viking crew through mythical lands and dangerous seas, striving to achieve their final objective in each Scenario while facing enemies that try to thwart their mission. The game features an innovative magnetic navigation system: Odin's Ravens and the Wind spirit miniature influence the Compass, representing the Drakkar, creating dynamic tactical choices.
The 3-D cardboard Drakkar is managed by players and divided into Zones for specific actions: operating the Ballista, adjusting Sails, managing Resources, or steering with the Tiller. When enemies like Valkyries or monsters reach the Compass on the map, they board the Drakkar, triggering the game’s most direct combat and tactical phase. Vikings can also disembark to collect Magic Stones and Resources before returning to the ship.
Players can choose a 4-Scenario Campaign or the standalone Ragnarök Mode, coordinating unique Viking abilities to overcome threats, manage the Fate deck, and achieve Scenario objectives. The combination of cooperative strategy, magnetic navigation, and streamlined gameplay delivers a highly immersive and interactive experience for both new and seasoned players.
WunderWaffen
WunderWaffen (“Wonder Weapons”) is an asymmetric strategy game set during the last months of World War II. It portrays the Allies’ race towards Berlin and Germany’s desperate attempt to resist until the very end, developing new and lethal weapons.
The Allies must collaborate to defeat their common enemy, but also compete to emerge as the main winner by conquering the most territories. Each faction has specific military forces — infantry, tanks, artillery, aviation — and morale and political resources they can use with strategy and timeliness.
The Germany player uses their last troops, together with Research cards, to deploy secret weapons and advanced technologies in an attempt to stop the Allies’ advance and turn the tables on the conflict.
WunderWaffen is easy to learn, but presents a deep strategic experience, where every choice matters. Game after game, the challenge renews itself, always offering tension, variety, and compelling immersion.
