Friday 29 - Sunday 31 May 2026
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Alibis

Publisher
Allplay
Age Range
10+
Player Range
2-6

Whodunnit? In Alibis, a suspicious lineup of supervillains lies before you and your team, and you’re tasked with finding the true criminal.

To start the game, you’re secretly given information about two innocent suspects.

Cooperatively, associate your two characters with a one-word clue. If everyone does that correctly, you’ve found the culprit!

Be careful; your clue might erroneously point at another player’s villain.

Container

Publisher
Allplay
Age Range
12+
Player Range
3-5

Every decision you make in Container shapes the market. During play, you build factories, produce containers, set prices, negotiate with your rivals, sail across the sea to trade, and (obviously) buy low, and sell high. At least that's the goal — but can you make it happen?

The rules for Container are simple; the real challenge is understanding and timing the market. Players build machines, warehouses, and containers, then sail your containers to the island and auction them off. Be careful with your money — in the closed economy, money's tight and your opponents are cutthroat!

At the beginning of the game, container value cards are secretly dealt to all players. Because these values aren’t shown, you’ll have to suss out what your opponents are going for throughout the game! But at final scoring, these come into play. The player with the most money wins.

Gruntz

Publisher
Allplay
Age Range
12+
Player Range
2

In Gruntz, you'll command units like infantry, tanks, and aircraft with rock-paper-scissors-like relationships. For example, Gruntz are slow-moving and can't defeat all enemy units, but they're the only ones who can capture the control points at the middle of the map. Planes wreak havoc on the battlefield, but carefully placed Anti-Aircraft stop them in their tracks.

When you deploy tanks and trucks, you'll outfit them with different Magnetic attachments! Choose a cannon for extra firepower, or a cargo hold to transport troops. This flexibility creates awesome counterplay and tactical decision-making.

Capture the zones in the middle of the board to gain points. First to three points wins!

How I Wonder - Twinkle Twinkle Expansion

Publisher
Allplay
Age Range
8+
Player Range
1-4

How I Wonder Expansion: Add Wormholes, Nebulae, Galaxies, Moons, and Rocketships tiles to your copy of Twinkle Twinkle. Each new tile type has two scoring conditions.
 

In the tile-laying game Twinkle Twinkle, you'll fill your star chart with clear plastic tiles, trying to connect constellations, build belts of asteroids, collect comets, pick up planets, and study them with satellites. Take care with those pesky black holes - unless you have a perfect spot for them, of course.

Constellations, asteroids, comets, planets, and black holes all score differently! With 10 modular scoring conditions in the box, you can mix and match for 32 different setups. Whoever finds their highest score in the stars wins.

The game features an optional scoring app that allows you to point your phone at the board and watch it magically tally up your points!
 

Pinatas

Publisher
Allplay
Age Range
8+
Player Range
2-5

Bide your time, but don't wait too long—you won't get any candy!

In Piñatas, you want to take tricks as late as you can.

Once you take three tricks, you're out of the round. But, you get points for how many tricks won by all players at the table.

Designed by Dr. Reiner Knizia, Piñatas features a simple ruleset with his signature spin on scoring.

Ruins

Publisher
Allplay
Age Range
13+
Player Range
2-5

Craft unique, transparent cards in this shedding game where you uncover ancient ruins and find treasure.

On your turn, upgrade a card and play it. Upgrades can stack into wild, game-altering combinations (like a card that equals four 11’s!). You get to claim two cards the entire game – how will you construct the perfect combo?

Race to play your last card and score!