Friday 30 May - Sunday 1 Jun 2025
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Allplay

About

We've published a diverse library of games that are quick, interactive, and accessible.

We've published a diverse and eclectic library of games that are quick, interactive, and accessible (price-wise, size-wise, and complexity-wise). Despite their approachable nature, an Allplay game never sacrifices on exciting decisions, quality components, and deep strategy. We also make premium, durable board game bags—accessories that make us want to play more games.

Games

Alibis

Publisher
Allplay
Age Range
10+
Player Range
2-6

Whodunnit? A suspicious lineup of supervillains lies before you and your team, and you’re tasked with finding the true criminal.

To start the game, you’re secretly given information about two innocent suspects.

Cooperatively, associate your two characters with a one-word clue. If everyone does that correctly, you’ve found the culprit!

Be careful; your clue might erroneously point at another player’s villain.

Fairy

Publisher
Allplay
Age Range
6+
Player Range
2-10

Every round, reveal a new card. Simultaneously, all players choose a hand gesture to guess how the card relates to the previous one (? for higher value, ? for lower value, ? for same suit, or ✊ to guess a fairy).

Guess the correct value relation and get two points. Guess same suit correctly and get four points. Call one of the three fairies in the deck? That's seven points!

Any wrong guess loses you a point. First player to fifteen wins!

For The Emperor

Publisher
Allplay
Age Range
8+
Player Range
2

Two ancient clans work to overpower, outwit, and outmaneuver each other to claim victory!

In this two-player duel, you’ll send out your elite warriors to vie for control of seven battlefields. Each warrior adds their strength and ability to the battlefield where they’re placed.

You control a battlefield if you have more total strength there than your opponent. If you control the most battlefields at the end of the game, you win!

With tricky cards that cause others to be returned to hand, amplify the power of cards at the same battlefield, and more, you’ll have to be clever to triumph.

Kabuto Sumo : Sakura Slam

Publisher
Allplay
Age Range
6+
Player Range
2-4

It's cherry blossom season. As the beautiful sakura petals fall, a calm tranquility lingers in the air. It's the perfect calm before the storm: welcome to the Sakura Slam!

In this standalone sequel to Kabuto Sumo, players return as the wrestling Kabutomushi ("helmet bugs") and compete to knock off their opponents on an all-new square arena. The coin-pushing mechanic returns, but with a new platform, characters, pillars, and powers.

New Arena Features:

NOTCHED PUSHING PLATFORM
In Sakura Slam, you must push from the corners of the arena. That makes it harder to focus completely on defense, as you can’t always push your piece away from the edge—this means less stalemates and more body slams.

FIXED CORNERS
Four fixed corner posts loom over each match. Using these posts, can you better predict how an aggressive maneuver will play out? Alternatively, if you’re near the edge: can you “rope-a-dope” and use the post defensively?

TAGGING CORNERS
When you push from a corner you haven’t pushed from before, you place a marker, "tagging" that corner. Place one on each of the four posts to take a second push action immediately.

Will you try and activate this power every four turns? Or, will you save one corner un-tagged until you have the perfect, epic, game-winning setup created?

All but two characters are compatible with the original Kabuto Sumo.

Panda Panda

Publisher
Allplay
Age Range
6+
Player Range
2-4

Players collect and discard cards in an attempt to build a set in their hand. The deck consists of cards from A to G with varying number of copies. You win if you start your turn with a completed set on your hand and say "Panda Panda!" If you don't have a set, you may either draw a card from the deck, take a card from an opponent's discard pile, or discard a card from your hand. If you discard an "A" card, each player must pass one of the cards from their hand to the player on their left.

Collect, discard, swap, Panda Panda!

Prey

Publisher
Allplay
Age Range
10+
Player Range
3-4

Prey is a 12-trick trick-taking game where 3-4 players play the first six tricks with one side of numbers (predators), then FLIP their cards over to play the final six (prey). You must follow suit if you can.

The goal of the game is to be the first player to win your assigned number of tricks(determined by dice roll), twice.

Can you manipulate your hand (and, the upside down cards in your hand!) in clever ways to win?

Rainbow

Publisher
Allplay
Age Range
8+
Player Range
2-6

Rainbow is a quick-playing hand management game where players play solo cards, sets, or runs to win points on cards in the center of the table.

The cards that were played in the previous round are the NEW points available to win in the next round. Most points at the end of the game wins!

River Valley Glassworks Deluxe

Publisher
Allplay
Age Range
8+
Player Range
1-5

Welcome to River Valley! The beautiful pieces of glass that can be found along the river here have attracted the most entrepreneurial of woodland creatures to set up shop.

In River Valley Glassworks, you play as one of these pioneers, drafting glass from the market of river tiles. To do so, you have to play a piece from your inventory into the river. Each river tile can take only a specific shape, and you must play into a space adjacent to where you want to draft from. After you pick up your glass, the river shifts forward, revealing new pieces and new opportunities.

Store the glass you pick up strategically in your shop. Depending on how the glass pieces are placed, your score will change drastically. Fill in rows and columns to gain bonus points, but don't draft too many of one type to avoid negative points!

River Valley Glassworks Retail

Publisher
Allplay
Age Range
8+
Player Range
1-5

Welcome to River Valley! The beautiful pieces of glass that can be found along the river here have attracted the most entrepreneurial of woodland creatures to set up shop.

In River Valley Glassworks, you play as one of these pioneers, drafting glass from the market of river tiles. To do so, you have to play a piece from your inventory into the river. Each river tile can take only a specific shape, and you must play into a space adjacent to where you want to draft from. After you pick up your glass, the river shifts forward, revealing new pieces and new opportunities.

Store the glass you pick up strategically in your shop. Depending on how the glass pieces are placed, your score will change drastically. Fill in rows and columns to gain bonus points, but don't draft too many of one type to avoid negative points!

Slambo!

Publisher
Allplay
Age Range
6+
Player Range
2-4

Hakkeyoi, Nokotta! In this 2-4 player hand management game, try to force your opponent to go above 10 or below 0 to achieve a SLAMBO! Stay balanced or get slammed!

Each card you play raises or lowers the balance by the number printed on the card. Blue cards raise it, and red cards lower it. Can you stay in the fight long enough to win?

Things in Rings

Publisher
Allplay
Age Range
6+
Player Range
2-6

In the center of the table, place the Rings and form a triple Venn diagram. Designate one player to be "The Knower." The Knower knows the different logic rules for each Ring and will facilitate the game. All other players start with a hand of five object cards.

Depending on the Ring, the logic rules will be related to different characteristics, like spelling, grammar, physical properties, cultural relevance, or industry.

On your turn, place an object card from your hand into the Venn diagram. If it fits that ring's rules, place another card. If it doesn't fit the rules, "The Knower" moves the card to the right area. The player then draws another card.

The point of the game is to get rid of all of your cards. Can you figure out the Rings' logic before your opponents? Don't forget, you can play in the overlapping spots of the Venn diagram, or even outside it completely!

Wordsy

Publisher
Allplay
Age Range
10+
Player Range
1-6

Wordsy is a streamlined re-implementation of Prolix, a word game from 2010.

Each round, players study the 8 letters (always consonants) on the board in real time. The first player to write down a word flips a 30-second timer. That player is now the fastest player, and every other player now has 30 seconds to write down their word.

Once time has run out, the fastest player scores their word by counting the point value of each of the matching letters on the board. Players are not limited to the letters on the board; they can add any letters they'd like. Letters score based on which of the 4 columns of the board they're in, and how rare they are.

After the fastest player scores, the first player clockwise scores their word, and compares it to the fastest player. If that player scored more than the fastest player, they score a small bonus.

Every other player scores their word and checks for a bonus. Once they've all done this, the fastest player scores a bonus if their score is equal to or higher than half the other player's scores.

After 7 rounds, players add the scores their best 5 words, plus their bonuses. The player with the most points wins!