UX/UI for Tabletop Games
Description
Originally presented for the Tabletop Summit at the Game Developers Conference (GDC) in San Fransisco, Tyler Lipchen (Panda Game Manufacturing) is bringing this unique seminar to the UK for the first time. In this presentation, we’ll introduce you to the concepts of UX and UI design in tabletop games, and confront the major barriers to entry that plague analogue games, including:
- Learning/Teaching the Game Rules.
- Remembering/Reinforcing the Game Rules and reducing cognitive load.
- Reducing Set up/take down time.
Both modern and classical concepts and theories on game design will be presented as they relate specifically to the tabletop space, including interaction, engagement, and player agency. We’ll also elaborate on the specific strengths of analogue games compared to digital:
- The Physical/Tactile nature of board games
- Access to information from the 6 Zones of Play.
Finally, we’re going to get right down to the table and describe in detail how to utilise each major component type to maximise UX/UI, including:
- Cards
- Dice
- Boxes/Storage
- Game Board
- Player Boards
- Tokens/Dials/Tracks
- Pawns/Standees/Miniatures
Throughout the presentation, we’ll share personal stories, real-world examples and practical advice on how to think outside the box about what goes in the box.
Entry to this event is included with a valid UKGE entry ticket, please have yours with you when you attend.
There are limited seats available for this event, please arrive early and enjoy the British tradition of queuing politely, to avoid disappointment.