Please read the FAQ articles before you get in contact
Trade enquiries, News, Guests
Website, Ticketing (entry or events), Policies
PR at shows, UKGE Awards
Front of House, RPG, RPG Awards
Logistics, Organised Play, Traders
Cosplay and Reenactors
Press Preview, Wyvern's Lair
The UK Games Expo Programme
NEW TO UK GAMES EXPO?
Not sure what it is all about? Don't worry... THE BEGINERS GUIDE.
DO YOU HAVE A COMPLAINT OR CONCERN YOU WISH TO RAISE WITH US?
Identify which area of the show you feel it relates to and in the first instance raise the issue with the person responsible for that area. See contacts on right or read our complaints page.
ARE YOU AN ATTENDEE WANTING TO KNOW YOUR TERMS AND CONDITIONS?
If you have a question about TERMS AND CONDITIONS that apply to attendees at UKGE please read through our terms and conditions. TERMS AND CONDITIONS.
This covers PURCHASE OF TICKETS AND REFUNDS, TRADING HOURS, EVENT ENVIRONMENT, GRIEVANCES ETC.
ARE YOU A TRADER WISHING TO EXHIBIT?
If you wish to exhibit at this years UKGE then please read through our exhibitors pack which contains all the information you will need. EXHIBITOR PACK
You may also find the Exhibitors Start Here Page of use.
GOT A NEW GAME AND LOOKING FOR ADVICE AND TIPS?
Each year we are approached by many debut designers. UKGE has been the launch pad for many amazing games and companies. Maybe you will be the latest. Read our advice and tips for debut designers and new companies.
ARE YOU A TRADER WANTING TO KNOW YOUR TERMS AND CONDITIONS?
If you have a question about your trade booking with the UKGE please read through our terms and conditions. TERMS AND CONDITIONS
ARE YOU A CHARITY WANTING TO SET UP A STAND?
We receive many requests from different charities asking about having a stand at the UKGE. Please read through our charity policy. CHARITY POLICY
DO YOU HAVE AN IDEA FOR A GAME?
Many of you are working on your own games and it can be a daunting task. Luckily for you Richard Denning of the UKGE is a published games designer and offers some great advice in this article. MAKING A GAME