Trouble in Elmswell (Parts - 1-3) 4e D&D
"In the quiet tavern in Elmswell, bards tell stories of dragons and elves but soon they are going to have a story all their own to tell. In our world, in 1940 the Nazis overran Europe. Now, in Elmswell, in a strange world that isn't their own and in a time that isn't theirs, they are going to try again. And only one band of heroes stands in their way.
Magic vs Mausers, swords vs Swastikas. Can you save Elmswell?"
Part 1 - Level 1, Part 2 - Level 5, Part 3 - Level 11
The Dead Shall Rise. (Call of Cthulhu)
"It's winter 1940 and your group of allied soldiers, French resistance and drafted occult experts are deep in the French province of Alsace investigating dark rumours of the Nazi Thule-Gesellschaft being active in the Chateau ?. What are they doing there? As you creep towards the mansion in the dark, none of you realise that soon you will be lost in a land torn straight from the pages of the adventure stories of Robert E Howard, facing sorcerous serpent folk from lost Lemuria, and fighting for your lives against the risen corpses of the ancient dead."

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