Seminars

Ask questions of the Game Designer and find out about how to go about designing and publishing games.

In 2015 there will be talks by games designers, publishers, artists and authors and even a chance to learn how to become a game designer yourself.
UK Gaming Network
will providing support for all the events in this room.

Paco Jaen of GMS Magazine is the overall coordinator of all things to do with seminars.

Seminar Schedule

 

Friday 

Seminar name

Guest

Host

Description

11 to 11.30 Trader Seminar on Expo 2016   Tony and Richard UKGE directors present plans for UKGE 2016 in the NEC and Hilton. Open to Traders, Press and Guests only - come and find out what you need to know.
12:00 Press Preview  

Tony and Richard

Paco

In the Westminster Suite. Open to those with Press Passes, Exhibitors and Guests. Come and see all the new and up and coming releases for 2 hours before the Trade Halls open.

 

15:00: to 17.00 Draw like a pro! Gillian Pierce Gillian Pierce

Illustrations are the perfect way to instil a sense of atmosphere and wonder to any game, but becoming an artist requires a lot of practice and learning a few tricks.
In this two hour workshop you’ll have the chance to work veterans Gillian Pierce and Linda M Jones and hone your drawing skills. This workshop only has 15 available spaces and you must bring your own drawing materials, but it will be *amazing*. First come first in!

 

17:00 Write like a pro! Darren Pierce Darren Pierce

How about writing adventures for your RPG? How do you go about it? Where to start and how to end? And how do you organise it? Darren Pierce knows about that. And he knows a lot too! In this workshop you’ll work with him to help you fine-tune your writing skills and help you become and adventure designer and writer pro!
This workshop only has 15 available spaces and you must bring some writing equipment with you! First come first in!

 

20:00 How to Design a Scenario for Star Wars™: X-Wing™ Alex Davy  TBC Take a break from competitive tournament play with X-Wing Developer Alex Davy for a look at X-Wing Mission Control, a free resource for you to create your own scenarios for the Star Wars: X-Wing Miniatures Game. Alex will share his expertise and insights into the creative process behind X-Wing mission design, and will end the session with a short Q&A.
19:00 to 20.00 Closed for reset      
20:00 Always be Rolling Stand up board game comedy act James Cook More details here
21:00 The Dark Room Live Action Video Game Simulation John Robertson More details here

Saturday

Seminar name

Guest

Host

Description

9.00 Board Game Redesign Launch Kara of Leisure Games, Alan from Surprised Stare. Michael Fox from LittleMetal Dog Show. Pete

The Board Game Redesign competition will be launched at this event. Budding designers will be able to ask questions. Competition packs will then be available from Leisure Games. Packs will be limited.

 

10:00 How to Design a Scenario for Star Wars™: X-Wing™ Alex Davy  Liz Mackie

Take a break from competitive tournament play with X-Wing Developer Alex Davy for a look at X-Wing Mission Control, a free resource for you to create your own scenarios for the Star Wars: X-Wing Miniatures Game. Alex will share his expertise and insights into the creative process behind X-Wing mission design, and will end the session with a short Q&A.



11:00 Behind the Curtains: The Game Industry from a Professional Angle Eric Lang Paco

Ever wondered what it is like to be inside the games industry and be a professional game designer?
Eric Lang knows better than most. He’s been at the helm of game design for many years and has brought titles to the table like X-COM, Dungeons & Dragons: Dice Masters: Battle for Faerun, Star Wars: The Card Game, Quarriors!, Game of Thrones: The Card Game and many others.
So you would think he knows a thing or two, wouldn’t you? Well, in this seminar you’ll find out!

 

12:00 See Jane Play Cat Tobin Cat Tobin

In this seminar, Cat Tobin, Monica
Valentinelli, and guests, look at how we,
as gamers and publishers, can improve
representation to create more inclusive gaming
environments for women and minorities, and
better storytelling opportunities for everyone.

 

13:00 DIY: Ins and Outs of Publishing RPGs Monica Valentinelli and Matt McElroy Paco

Want to publish an RPG or curious about how RPGs get made? In this panel, learn about the process of designing and producing an RPG from the perspective of DriveThruRPG.com's Director of Publishing Matt M McElroy and Firefly RPG developer Monica Valentiinelli. The panel will emphasize the process to create an RPG and highlight various methods and tools to bring games to life.

 

14:00 Turnpike: The Long Road to Building a Board Game Randall Hoyte Paco

Randall Hoyt speaks about the latest development of his project to create a board game about driving in the rolling shark tank of the American highway system. Randall and his game Turnpike are the subject of a feature-length documentary entitled The Next Great American Game which you can see this evening. Randall will speak to the theory and mechanics of creating a fun family game about something everybody hates, his interactions with the board game industry, and the strange experience of being followed around by people with cameras.

 

15:00 Always be Rolling Stand up board game comedy act James Cook More details here
16:00 The Dark Room Live Action Video Game Simulation John Robertson More details here

Saturday Evening Cinema:

     
18:30 The Next Great Board Game Douglas Morse/ Randall Hoyte  

The documentary film follows Randall Hoyt on his quest to publish The Next Great American Game. More details here

20:00 Post Movie Q+A Douglas Morse  
20:30 Blade Runner     More details here
22:30 Flash Gordan     More details here
       

Sunday

Seminar name

Guest

Host

 
09:00 Carcassonne Workshop Udo Schmitz  Paco

Find out why the game Carcassonne is so successful around the world. Discover which marketing-events have worked so well ( Including Carcassonne-Geocaching, Simultaneous Carcassonne) and what are are the plans for the future.

In the end of the workshop, Udo will present prototypes of the next Carcassonne Games, which will be published in 2015 and 2016.

 

10:00 Ask Eric Lang anything Eric Lang Paco


Have a question about game design or a game in particular? If you have always wanted to know something, whatever that something it was, and haven’t had the chance to ask, this is the time.
Come along and ask Erik anything about games and game design.
And we mean ANYTHING!

 

11:00 Secrets of Game Publishing

Agnieska Kopera (NSKN) and Martin Vaux

(Black Box Games)

Paco

Have you ever considered what it is like to publish a game when you’re just starting? Or what it is like to have a crowdfunding campaing? Or what are those little secrets that no one tells you?
NSKN Games and Black Box Games, two companies who have found out in the last few years what it truly takes to publish games from scratch are ready and prepared to tell you what are the obstacles and what you should look into when you research publishing your game.
And it’s not as straight forward as you might think, but with the help of Agnieszka Kopera and Martin Vaux you’ll find out what it takes to make it easy.

 

12:00 Creating Games for Licensed Properties

Monica Valentinelli

and Matt McElroy

Paco

What do Shadowrun and Game of Thrones have in common? This discussion explores what it means to work on games attached to media/tie-in and licensed properties from a logistical standpoint. Vampire the Masquerade developer Matt M McElroy and Firefly RPG developer Monica Valentiinelli talk about the pros and cons and offer suggestions for approaching property owners.

 

13:00 SciFi Quiz Lots of fun with teams of Dr Who and Star Wars Characters. Richard Ashton  
14:00 The Dark Room Live Action Video Game Simulation John Robertson More details here
15:00 Main Prize giving     Come and find out who wins all the new game awards. In the Foyer
4pm convention closes