Pathfinder - Paizocon UK
Friday
Friday 8:00pm
Delirium's Tangle

Saturday
Saturday 10:00am
The Devil We Know (1,2 or 3)

Saturday 10:00am
The Devil We Know (1, 2 or 3)

Saturday 10:00am
The Devil We Know (1,2 or 3)

Saturday 3:00pm
Voices in the Void

Saturday 8:00pm
The Devil We Know part 4

Saturday 8:00pm
The Devil We Know part 4

Saturday 8:00pm
The Devil We Know part 4

Sunday
Sunday 10:00am
Delirium's Tangle

Sunday 3:00pm
Citadel of Flame

Useful Links
Pathfinder - Paizocon UK

Paizocon UK

Paizocon UK is the premier Pathfinder Society event for the UK. It brings together all the roleplayers who have enjoyed the Organized Play campaign so far and gives them an opportunity to play the very latest adventures as they are released and possibly to catch up on some they may have missed. It is a chance to meet up with friends and other players who you may have adventured with earlier in the year.

This year the Paizocon team will be running some adventures through the weekend and we give them a warm welcome. Do remember to visit their website and book up for the Paizocon which is just down the road in a few weeks.

At UK Games Expo

Delirium's Tangle by Crystal Frasier

1st to 5th level characters (Tiers: 1–2 and 4–5).

The Pathfinder Society owes Grandmaster Torch a favor and he's calling it in. It seems he misplaced Nuar Spiritskin, the famous minotaur prince of Absalom, and Torch needs you to find the prince before the city discovers that the minotaur is missing. He sends you deep beneath Absalom into a maddening maze of malign shapes, hideous creatures, and secrets that haven't seen the light of day for more than a thousand years.

Voice in the Void by Rob McCreary

1st - 7th level characters (Tiers: 1–2, 3–4, and 6–7)

Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help. When a famed Osirian tomb raider returns to Absalom and disappears in the museum's basement, Aldain fears the worst. When strange sounds echo from below and several of the curator's night watchmen go missing, he panics and begs the Society to investigate the mystery and save his museum from the darkness that infests it.

Voice in the Void is a follow-up scenario to Pathfinder Society Scenario 5: Mists of Mwangi. When played together, the scenarios create a mini story arc in the famed Blackros Museum.

The Citadel of Flame by Steven Robert

1st to 5th level characters (Tiers: 1–2 and 4–5)

Once the home to a cult preaching self-sacrifice by immolation in order to achieve paradise, the Citadel of Flame in Qadira's Meraz Desert was presumably wiped out decades ago after Sarenrae dervishes led a crusade to end its morbid message. An enormous sandstorm swallowed both the citadel and the army attacking it, burying both beneath hundreds of feet of sand. Thought lost forever, the citadel's rediscovery prompts the Pathfinder Society to send you deep in the unforgiving Meraz to finally close the book on Qadira's most mysterious cult.

The Devil We Know—Part I: Shipyard Ratsby Joshua J. Frost

1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's Imperial Naval Shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir?

The Devil We Know—Part II: Cassomir's Locker by Joshua J. Frost

1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After clearing Cassomir's dank sewers and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port?

The Devil We Know—Part III: Crypt of Fools by Larry Wilhelm

1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7)

Another kidnapping spree erupts in Cassomir and the Pathfinder Society sends you to the notorious Swift Prison to interrogate a captured cultist about the recent disappearances. With clues gathered there, you must explore Old Cassomir and find secret locations that lead you to the source of the spree: the long lost Crypt of Fools.

The Devil We Know—Part IV: Rules of the Swift by Larry Wilhelm

1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7)

In the conclusion of the Devil We Know campaign arc, you are called once more to Cassomir, where a mass abduction of the residents of Swift Prison has the entire town in a panic. Venture-Captain Hestia Themis once more partners you with an Aspis agent to see what link the Swift Prison event has to the earlier kidnapping of a Pathfinder agent. You will explore an empty prison, delve the tunnels below, and come face-to-face with the source of Cassomir's troubles in a vile grotto deep beneath the city.