Book Your RPG Tickets

You will need a show entry ticket to play in any games.

Games on Friday and games on Saurday evening are free to play with a show entry ticket for that day . RPG's during Saturday and Sunday are £3 each.

RPG

Pathfinder

Dungeons & Dragons 4e

Living Forgotten Realms

Dr Who

Runequest

Savage Worlds

Traveller

Call of Cthulhu

Babylon 5

Deadlands

RPG - Organised Play Events

Pre-register for 4 hour role playing sessions, available morning and afternoon on both days, as well as Saturday evening. Booking system goes live in March

Websites and Podcasts

Yog Radio the Call of Cthulhu Podcast and also RPGMP3 who podcast about Roleplaying and will be at UK Games Expo and will be recording for their podcasts.

RPG Exhibitor List

Wizards of the Coast

Mongoose Publishing

Cubicle 7

Collective Endeavour

Triple Ace Games

Privateer Press

RPG Retailer List

Leisure Games

 

Spirit Games

Living Forgotten Realms 2010

CORE 2-4 Lost on the Golden Way

The Golden Way is one of the longest and most famous trade routes in Faerun. It stretches from the city of Telflamm on the Easting Reach all the way to Shou Lung in the exotic land of Kara-Tur. Many caravans stop at the fortified outpost of Uzbeg, near the Lake of Mists. Uzbeg has a reputation for safety and security – so why did all your wagons disappear last night? A Living Forgotten Realms adventure set in the Hordelands for characters levels 1-4.

CORM 2-1 For Crown and Kingdom by Matt Arnold

For decades, knights-errant of Cormyr have sought glory in the untamed Stonelands. It is common for these knights to bring a retinue of adventurers on such quests, and what better way to make a name for oneself? A Living Forgotten Realms adventure for characters levels 1-4.

CORM 1-7 Patronage and Pestilence By George Redifer

A disease has hit the outskirts of Suzail, and the captain of the guard has hired the PCs to provide safe transport for the arriving cure.
Unfortunately, everyone else in town wants it just as badly. Can the heroes protect the medicine for the sick and dying, or will the temptation of wealth be too much to pass up? A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4.

CORE 1-13 The Fate of Camp 15 By Wade Jones

Your travels have brought you to the pearl-trading city of Ankhapur, near the Lake of Steam. You have been asked to visit a nearby outpost and pick up a shipment of pearls. It seems like easy money.
Unfortunately, something has killed off most of the divers and nearly shut down the operation. Now you must discover the source of this camp's troubles before you hsare its fate. A Living Forgotten Realms adventure set near the Lake of Steam for characters levels 1-4.

TYMA 1-5 From One Dwarf to Another By Joshua Freeman

When an annoying dwarf goes missing, nobody in Ruinspoke really cares.
Well, nobody except a fellow dwarf, that is. But it takes more than just one dwarf to mount a rescue mission... A Living Forgotten Realms adventure set in Tymanther for characters levels 1-4.

WATE 1-5 Lost in the Fog By Timothy Bailey

As a deep fog blankets the Crown of the North, a fish gifts the adventurers with the chance to do a good deed. Returning lost property seems like an easy task. A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-4.

EAST 2-1 Ends and Means

Less than a century has passed since the fall of Underhome; by dwarven standards, the sting of that loss is still fresh. A small but vocal group of dwarves actively seeks out confrontations with the local drow, seeking to drive them back into the depths of the Underdark. Vengeance is one thing, but at what point does it cross the line and become a senseless, endless vendetta? A Living Forgotten Realms adventure set in the East Rift for characters levels 4-7.

MOON 2-1 Darkness Falls over Moray

Only a sliver of light separates those who profit and those who perish on the island of Moray. When that light is extinguished, it is difficult for even the greatest heroes to find their way. A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 4-7.

LURU 1-6 Desperate Times By  Ian Hayward

Traveling the Nether Mountains has always been risky with bandits and shades looking for loot. Now it seems the undead are involved as more caravans go missing. A Living Forgotten Realms adventure set in Luruar for characters levels 4-7.

WATE 1-7 The Missing and the Missed by  Jeanette D. Martin and  Sara D. Green

In a city built on closely guarded secrets, nothing goes unnoticed, including the strange disappearance of some of the town's poorest residents. While some remain indifferent to the plight of the missing, a City Watchman is determined to give justice to those who have nothing else. A Living Forgotten Realms adventure set in Waterdeep for characters levels 4-7.

AGLA 2-1 The Undumor Connection

The commander of Citadel Dantalien needs someone to rescue an agent of the Simbarch’s Guard from the Thayan outpost of Undumor. Volunteers can expect to face a horde of voracious monsters and shambling corpses. Are you still interested in the assignment? A Living Forgotten Realms adventure set in Aglarond for characters levels 7-10. This adventure is Part 2 of the "Circle of Stones" Major Quest, which began in AGLA1-5 Silver Lining.

WATE 2-1 Gilding a Noble by Brad Gardner

Stedd Moonstar is planning the first, and hopefully the best, grand gala of the season. The Moonstar gala is almost ready; only a few last-minute preparations are needed to make the party a huge success. This adventure starts the major quest Restoring Splendor, which continues in WATE2-2 (P1) and concludes in WATE2-3 (P1). A Living Forgotten Realms adventure set in Waterdeep for characters levels 7-10.